15 MCPs
🔌 What is an MCP?

A Model Context Protocol is a standardised bridge letting an AI model (like Claude) read and control external software such as a game engine, a 3D tool, or a GPU profiler, through a defined set of commands and data schemas.

🎮 Why does it matter for game dev?

Instead of copy-pasting code between your editor and a chat window, an MCP lets the AI directly modify your scene, generate shaders, query assets, or run physics sims, all without leaving your tool.

🔍 How to use this guide

Use the sidebar filters to narrow by engine, tool, status or complexity. Click any card to see full integration steps with one-click copy buttons, quality ratings, and community links.

🟢 What's covered

Game engines (Unity, Unreal, Godot, Roblox), 3D content tools (Blender, Maya, 3ds Max, Substance Painter, Quixel, Mixamo), and NVIDIA tools (Omniverse, RTX Remix, DLSS, PhysX, Nsight).

Showing 15 MCPs