5 tools, one home

Practical AI tools
for game devs

No hype. No replacement talk. Just honest tools and guidance for game developers figuring out where AI actually fits in their work.

Built by Joe Halper, game dev, not an AI company

What's inside

Five tools.
One mission.

01.
construction

AI Tools Guide

Superpowers, no instructions included.

Born out of conversations at GDC 2026, where AI catches blame for a lot of what's going wrong in the industry. Fair or not, these tools exist and they're powerful. The problem is there are no instructions. This is an attempt to fix that.

By discipline / By engine / Creative sensitivity
Open tool
02.
visibility

Perspectives

Same tools. Different realities.

The AI conversation in game dev is splitting into camps. Executives, creatives, engineers, indie devs, and enterprise are all reaching different conclusions about the same technology. This maps the divide so teams can actually talk to each other.

5 personas / GDC 2026 data / Cross-perspective matrix
Open tool
03.
work

Job Search Guide

Use the tools they fear to land the next gig.

Job searching as a game dev is scattered and overwhelming. Times are tough for a lot of reasons, but the same AI tools that over half the industry is skeptical about can give you an edge landing your next role.

Action plans / Resume tips / Market data
Open tool
04.
hub

MCP Guide

Connect the right protocols to your workflow.

Model Context Protocols are becoming the connective tissue between AI tools and game development pipelines. This guide surfaces the ones actually relevant to game developers — organized by engine, workflow phase, and complexity.

By engine / By workflow phase / Searchable
Open tool
05.
memory

NVIDIA GameDev Guide

80+ tools you didn't know you had.

GTC gets a lot of attention for robotics, autonomous vehicles, and enterprise AI. What gets buried is that NVIDIA has 80+ tools designed to work alongside your engine and your pipeline, not compete with them. Most game devs don't even know they exist.

80+ tools / UE5 / Unity / Godot / By workflow phase
Open tool
Why this exists

I've spent 25+ years developing games for entertainment, simulation, training, and enterprise across PC, consoles, VR, MR, and XR. When AI tools started flooding the industry, most of the guidance I found was either hype from people who don't make games, or fear from people who haven't tried the tools.

So I built these. Practical, honest, built on the position that AI augments what developers do. It doesn't replace them. Recommendations are grounded in real shipped examples where possible, not press releases.